input
is_key_down( vk ): bool
Returns if the key is being held down or not
Type
Name
Description
int
vk
The virtual key code you want to check
if ( input.is_key_down( 0x01 ) ) {
}
is_key_pressed( vk ): bool
Returns if the key was pressed or not
Type
Name
Description
int
vk
The virtual key code you want to check
if ( input.is_key_pressed( 0x01 ) ) {
}
is_cursor_in_bounds( x0, y0, x1, y1 ): bool
Returns if the mouse cursor is inside the given bounds or not
Type
Name
Description
float
x0
Starting position on the x axis
float
y0
Starting position on the y axis
float
x1
Ending position on the x axis
float
y1
Ending position on the y axis
if ( input.is_cursor_in_bounds( 0, 0, 1920, 1080 ) ) {
}
get_cursor_pos(): vec2_t
Returns the position of the mouse cursor
var cursor_pos = input.get_cursor_pos();
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