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pasteware
  • Introduction
  • Namespaces
    • engine_client
    • global_vars
    • renderer
    • config
    • math
    • input
    • cheat
  • Hooks
    • CreateMove
    • PaintTraverse
    • FrameStageNotify
  • Types
    • CUserCmd
    • ang_t
    • vec3_t
    • vec2_t
    • color_t
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  • realtime(): float
  • framecount(): int
  • absoluteframetime(): float
  • curtime(): float
  • frametime(): float
  • max_clients(): int
  • tickcount(): int
  • interval_per_tick(): float
  • interpolation_amount(): float

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  1. Namespaces

global_vars

realtime(): float

Client time in seconds

var realtime = global_vars.realtime();

framecount(): int

Frames count

var framecount = global_vars.framecount();

absoluteframetime(): float

Absolute time of 10 frames

var absoluteframetime = global_vars.absoluteframetime();

curtime(): float

Server time in seconds

var curtime = global_vars.curtime();

frametime(): float

Last frame time

var frametime = global_vars.frame_time();

max_clients(): int

Max amount of clients that can connect to the server

var max_clients = global_vars.max_clients();

tickcount(): int

Ticks count

var tickcount = global_vars.tickcount();

interval_per_tick(): float

Time between ticks

var interval_per_tick = global_vars.interval_per_tick();

interpolation_amount(): float

Amount of interpolation in this tick

var interpolation_amount = global_vars.interpolation_amount();
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Last updated 4 years ago

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