global_vars

realtime(): float

Client time in seconds

var realtime = global_vars.realtime();

framecount(): int

Frames count

var framecount = global_vars.framecount();

absoluteframetime(): float

Absolute time of 10 frames

var absoluteframetime = global_vars.absoluteframetime();

curtime(): float

Server time in seconds

var curtime = global_vars.curtime();

frametime(): float

Last frame time

var frametime = global_vars.frame_time();

max_clients(): int

Max amount of clients that can connect to the server

var max_clients = global_vars.max_clients();

tickcount(): int

Ticks count

var tickcount = global_vars.tickcount();

interval_per_tick(): float

Time between ticks

var interval_per_tick = global_vars.interval_per_tick();

interpolation_amount(): float

Amount of interpolation in this tick

var interpolation_amount = global_vars.interpolation_amount();

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