global_vars
realtime(): float
Client time in seconds
var realtime = global_vars.realtime();framecount(): int
Frames count
var framecount = global_vars.framecount();absoluteframetime(): float
Absolute time of 10 frames
var absoluteframetime = global_vars.absoluteframetime();curtime(): float
Server time in seconds
var curtime = global_vars.curtime();frametime(): float
Last frame time
var frametime = global_vars.frame_time();max_clients(): int
Max amount of clients that can connect to the server
var max_clients = global_vars.max_clients();tickcount(): int
Ticks count
var tickcount = global_vars.tickcount();interval_per_tick(): float
Time between ticks
var interval_per_tick = global_vars.interval_per_tick();interpolation_amount(): float
Amount of interpolation in this tick
var interpolation_amount = global_vars.interpolation_amount();Last updated
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