engine_client
is_connected(): bool
if ( engine_client.is_connected() ) {
}is_ingame(): bool
if ( engine_client.is_ingame() ) {
}is_voice_recording(): bool
if ( engine_client.is_voice_recording() ) {
}is_paused(): bool
exec( cmd )
get_local_player(): int
get_view_angles(): ang_t
set_view_angles( angles )
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